
Every wall you draw changes how they get in tonight.
A medieval castle builder in a realistic miniature style, drawing on Slavic folklore. Days are untimed: you draw walls and roads with the mouse and the walls follow the terrain. At night you can't build any more; as warden, you find out whether your design holds.
- Genre
- Medieval castle building and defence
- Platform
- PC
- Status
- In development
- How to play
- Not public yet
- Built with
- Unity, URP, C#
Gameplay
Draw a wall
Walls and roads are drawn with the mouse and bend with the slope; walls join up and grow battlements and towers on their own. Buildings go anywhere, at any angle.
No clock during the day
Days are untimed. The pressure comes from short resources, and the good ones tend to be outside the walls.
Holding the walls at night
Once night falls nothing new can be built; as warden you call volleys of arrows, hot pitch and the horn.
Screens
Under the hood
Real-time rendering in Unity URP with day and dusk lighting; two quality tiers for desktop and handheld PCs, with draw counts and triangle counts logged for every screenshot.
An earlier web prototype checked that walls really change enemy routes: with the keep sealed off completely, all five seeds broke through the weakest stretch 19.0 to 20.8 seconds into the night.
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