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The fort by day, rendered in Unity
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In development

NIGHTWALL

Medieval castle building and defence

Every wall you draw changes how they get in tonight.

A medieval castle builder in a realistic miniature style, drawing on Slavic folklore. Days are untimed: you draw walls and roads with the mouse and the walls follow the terrain. At night you can't build any more; as warden, you find out whether your design holds.

Genre
Medieval castle building and defence
Platform
PC
Status
In development
How to play
Not public yet
Built with
Unity, URP, C#

Gameplay

Draw a wall

Walls and roads are drawn with the mouse and bend with the slope; walls join up and grow battlements and towers on their own. Buildings go anywhere, at any angle.

No clock during the day

Days are untimed. The pressure comes from short resources, and the good ones tend to be outside the walls.

Holding the walls at night

Once night falls nothing new can be built; as warden you call volleys of arrows, hot pitch and the horn.

Screens

The fort by day, rendered in Unity
Dusk, from the game camera
The same fort in dusk light
Forest and pond outside the walls
Lighting test across the whole terrain

Under the hood

Real-time rendering in Unity URP with day and dusk lighting; two quality tiers for desktop and handheld PCs, with draw counts and triangle counts logged for every screenshot.

An earlier web prototype checked that walls really change enemy routes: with the keep sealed off completely, all five seeds broke through the weakest stretch 19.0 to 20.8 seconds into the night.

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