
3D survival builder
HOMEWARD, Three.js. The ark can't carry everyone.
From PC to mobile to .io games; engines: Unity, Godot and web (Three.js, PixiJS). What's playing behind this is our own work.

We build the core of the game first and put it in your hands. HOMEWARD started as a simple 2D version; it became 3D only once the gameplay was settled, and we then checked that every rule still played out exactly as it did in 2D.
Difficulty isn't tuned by gut feeling. Every run of CHASSIS-0 can be replayed exactly, so when a rule changes you can see what moved; the computer plays full matches on its own, and we tune from how long and how hard each stretch turns out to be.
We look after what happens after launch too. palserver GUI, made by Dalufish, io Software and TOC, lets players who have never run a server host their own Palworld server, and your game servers can be left with us on monthly hosting, version updates and mods included.
When it's done, the code, the accounts and the documentation are yours. Maintain it yourself or hand it to another team.
Prototypes are fixed price: a small web game starts at about NT$50,000 and is playable in one to two weeks. See pricing
The ark can't carry everyone.
HOMEWARD in-game: the camp on the ice. Closed beta, online.

3D survival builder
HOMEWARD, Three.js. The ark can't carry everyone.

Mecha action roguelite
CHASSIS-0, three.js. Auto-aim. Full control.

Medieval building and night sieges
NIGHTWALL, Unity. Every wall you draw changes how they get in tonight.

Portrait pixel idle
CATTO, PixiJS. One more branch. Who moves in next?

Physics digging
STRATA, PixiJS. Dig down until you see another sky.

Game server tooling
palserver GUI, React, Node.js. One click to run a Palworld server.
io Software Games is the game studio of io Software, a Taiwanese software company started by two founders, whose main site covers digital and AI transformation; the games live here. We work mainly over online meetings.


The HOMEWARD trailer was measured frame by frame before it shipped. That pass caught a bug in the game itself: crew members could turn all the way round within a single frame.

For a while STRATA could get stuck at the bedrock: if you arrived short on materials, the mini-game was replaced by a "requirements not met" panel and never came back, even once you had enough. The tests were green because every test save had full materials; it was found by playing. The checks have started from too few materials ever since.
Tell us about the game: genre, platforms, where it stands, when you'd like it and a rough budget. We reply within two working days.
[email protected]A format you can use
Game genre: Platforms (PC, mobile, web): Current stage (idea, design doc, prototype, live and needs an update): Timeline: Budget range: Anything else:
Publishing and press enquiries go to the same address; please put the game's name in the subject line.
For software and digital transformation services, visit io Software. iosoftware.ai