
Dig down until you see another sky.
A drill rig hung with modules digs down one stratum at a time. Finds go to the museum for income, income buys better drills and modules, and the rig keeps going through magitech ruins, dragon bones and the abyss, down to six million meters.
- Genre
- Pixel idle digging
- Platform
- Web browser
- Status
- Playable prototype v0.3
- How to play
- Not public yet
- Built with
- PixiJS, JavaScript, Vite
Gameplay
Nine strata
Every stratum has its own terrain and finds. In the molten core you start managing heat, and further down gravity flips.
The museum
Everything you dig up goes into the museum's catalogue, the collection earns income, and income buys a deeper dig.
Bedrock in the way
Each stratum ends in bedrock, and you break through it with a mini-game before you can go deeper.
80 achievements, one ending
Dig all the way down and an ending is waiting.
Screens
Under the hood
Pixel-level destructible terrain with debris physics.
A pure-logic simulation and a pacing bot tune how long each stratum takes against the design's pacing table, with 98 tests guarding the rules.
There are no little workers on screen: every bit of digging comes from modules hung on the drill.
Next game
NIGHTWALL
Every wall you draw changes how they get in tonight.
